AUIC 2012 Roundup

So the Australasian User Interface Conference for 2012 has been and gone. The Wearable Computer Lab presented two full papers and two posters, of which I was an author of one :)

The papers we presented are listed below, and the publication page has been updated so you can get the PDFs. Cheers!

E. T. A. Maas, M. R. Marner, R. T. Smith, and B. H. Thomas, “Supporting Freeform Modelling in Spatial Augmented Reality Environments with a New Deformable Material,” in Proceedings of the 13th Australasian User Interface Conference, Melbourne, Victoria, Australia, 2012. (pdf) (video)

T. M. Simon, R. T. Smith, B. H. Thomas, G. S. Von Itzstein, M. Smith, J. Park, and J. Park, “Merging Tangible Buttons and Spatial Augmented Reality to Support Ubiquitous Prototype Designs,” in Proceedings of the 13th Australasian User Interface Conference, Melbourne, Victoria, Australia, 2012.

S. J. O’Malley, R. T. Smith, and B. H. Thomas, “Poster: Data Mining Office Behavioural Information from Simple Sensors,” in Proceedings of the 13th Australasian User Interface Conference, Melbourne, Victoria, Australia, 2012.

T. M. Simon and R. T. Smith, “Poster: Magnetic Substrate for use with Tangible Spatial Augmented Reality in Rapid Prototyping Workflows,” in Proceedings of the 13th Australasian User Interface Conference, Melbourne, Victoria, Australia, 2012.

How OpenNI Nearly Spoiled The Show

Half RealSo, for the last few months I’ve taken a break from the PhD to do some work for a theatre show for The Border Project, Half Real.

There’s a lot of technology in the show. In particular, most of the set is projected, and we are using a Microsoft Kinect to track the actors on stage, and modifying the projections based on their location.

I’m working on Linux, and using OpenNI for interfacing with the Kinect. Things almost worked perfectly. In this post I will document the trials and tribulations of getting the Kinect to work for Half Real.

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