I worked for South Australia’s youth circus organisation Cirkidz on their production We The Unseen. Using the same 3D projection mapping technology I developed at UniSA and expanding from the work I did with Half Real, we built several interactive projection based special effects to compliment the performance.
Half Real was a live action, interactive theatre production I worked on with The Border Project back in 2010.
I built an interactive, projection mapped graffiti wall that let audience members sms tags that would be projected. All part of the mixed-media theatre production If There Was A Colour Darker Than Black I’d Wear It.
Hey Everyone So right now I am at the IEEE Symposium on 3D User Interfaces in Singapore. We have a couple of publications which I’ll be posting over the next few days. First up is Adaptive Color Marker for SAR Environments. In a previous study we created interactive virtual control panels by projecting onto otherwise … Continue reading Adaptive Color Marker for SAR Environments
Hey Everyone So this week I became a member sponsor on www.3dbuzz.com. The first thing I had a look at was their XNA Behaviour Programming videos, which are the first in their set on AI programming. However, not being particularly interested in XNA, I implemented the algorithms presented in the videos for Android. Here’s a … Continue reading Behaviours Demo – Android Programming
So some of my work at uni involves programming using OpenSceneGraph. Now, anybody who has used OSG before will know that as powerful as it may be, it is seriously lacking in the documentation department. So, this article describes how to do dual screen graphics on Linux using OpenSceneGraph. First we’ll look at the X … Continue reading OpenSceneGraph, Dual Screens & TwinView
This video looks at how we can use the OpenGL graphics library in our Java programs. This video was an entry in a competition on 3dbuzz.com. As such, it doesn’t flow on from the previous videos, just consider it a bonus.