Tweaking your own Latex template for a PhD dissertation is a rite of passage/time waster for most PhD candidates. There are lots of templates around on the Internet too, of varying quality. I spent a fair bit of time procrastinating perfecting the template used for my thesis. I’ve pulled out all the unnecessary bits and … Continue reading Latex Thesis Template
My PhD is finally finished! I graduated at the end of August, 2013. Please have a look at my thesis if spatial augmented reality is of interest to you. Thanks to my supervisor, Professor Bruce Thomas, associate supervisor, Dr. Christian Sandor, my reviewers, Professors Greg Welch and Henry Gardner, my family, etc.
So the Australasian User Interface Conference for 2012 has been and gone. The Wearable Computer Lab presented two full papers and two posters, of which I was an author of one 🙂 The papers we presented are listed below, and the publication page has been updated so you can get the PDFs. Cheers! E. T. … Continue reading AUIC 2012 Roundup
I’m currently in the early stages of writing my PhD thesis. I’m writing it using LaTeX, and I’m trying to get the perfect build system and editing environment going. Yesterday I had a look at Texlipse, a plugin for Eclipse. There was one problem: EPS figures didn’t work. In newish versions of Latex, if you … Continue reading Latex, Texlipse, and EPS Figures
Hello Everyone 3DUI has wrapped up for the year, so here is our second publication. We introduce a new material for freeform sculpting in spatial augmented reality environments. Please read the paper, and have a look at the video below.
Hey Everyone So right now I am at the IEEE Symposium on 3D User Interfaces in Singapore. We have a couple of publications which I’ll be posting over the next few days. First up is Adaptive Color Marker for SAR Environments. In a previous study we created interactive virtual control panels by projecting onto otherwise … Continue reading Adaptive Color Marker for SAR Environments
Augmented Foam Sculpting is a system that allows designers to sculpt 3D models of designs using foam blocks and a tracked hot-wire foam cutter. The resulting models match the physical object and can then be projected onto.