Posts Tagged ‘openscenegraph’

Graphics Applications and Libraries Month at Packt Publishing

Friday, April 15th, 2011

Hey guys

So a little while ago I said that I was going to review the new Open Scene Graph 3: Beginners Guide book from Packt Publishing. Unfortunately, I still haven’t had time to do the review. However, I thought I would mention that all through April Packt Publishing are running discounts on all of their Graphics books!

During April, Packt will be running a series of discounts and promotions on a selection of its Open Source Graphic books wherein readers can avail exclusive discounts of 20% and 30% off the cover price of Graphic print books and eBooks.

So, I suggest you go check out what they have to offer:

http://www.packtpub.com/article/graphic-open-source

Cheers
Michael

Full Disclosure: I have nothing to do with Packt Publishing. However, they did give me a free e-book version of the OSG3 Beginners Guide for me to review. I feel a little bit guilty that I haven’t done the review yet. Other than that, I have no affiliation with Packt Publishing, and I didn’t get anything for posting this. So I haven’t sold out. In my opinion, someone going out of their way to produce documentation and reference books for Open Source Software is a good thing!

 

OpenSceneGraph 3.0 Beginner’s Guide – book review coming soon!

Thursday, January 6th, 2011

Hi Everyone

The guys over at Packt Publishing have kindly asked me to review a new book on programming with OpenSceneGraph. I haven’t looked at the book yet, but will get the review done sometime this week. In the mean time, checkout the book:

http://link.packtpub.com/NwneHs

OpenSceneGraph, Dual Screens & TwinView

Sunday, December 14th, 2008

So some of my work at uni involves programming using OpenSceneGraph. Now, anybody who has used OSG before will know that as powerful as it may be, it is seriously lacking in the documentation department. So, this article describes how to do dual screen graphics on Linux using OpenSceneGraph. First we’ll look at the X Screens approach, which is easier but probably not the best solution. Then we’ll look at a method that works with a single X screen. (more…)