I worked for South Australia’s youth circus organisation Cirkidz on their production We The Unseen. Using the same 3D projection mapping technology I developed at UniSA and expanding from the work I did with Half Real, we built several interactive projection based special effects to compliment the performance.
Half Real was a live action, interactive theatre production I worked on with The Border Project back in 2010.
I built an interactive, projection mapped graffiti wall that let audience members sms tags that would be projected. All part of the mixed-media theatre production If There Was A Colour Darker Than Black I’d Wear It.
So, for the last few months I’ve taken a break from the PhD to do some work for a theatre show for The Border Project, Half Real. There’s a lot of technology in the show. In particular, most of the set is projected, and we are using a Microsoft Kinect to track the actors on … Continue reading How OpenNI Nearly Spoiled The Show
Hey Everyone So right now I am at the IEEE Symposium on 3D User Interfaces in Singapore. We have a couple of publications which I’ll be posting over the next few days. First up is Adaptive Color Marker for SAR Environments. In a previous study we created interactive virtual control panels by projecting onto otherwise … Continue reading Adaptive Color Marker for SAR Environments
So some of my work at uni involves programming using OpenSceneGraph. Now, anybody who has used OSG before will know that as powerful as it may be, it is seriously lacking in the documentation department. So, this article describes how to do dual screen graphics on Linux using OpenSceneGraph. First we’ll look at the X … Continue reading OpenSceneGraph, Dual Screens & TwinView