Programming

Augmented Foam Sculpting for Capturing 3D Models

Wednesday, March 24th, 2010

This weekend I presented my paper, Augmented Foam Sculpting for Capturing 3D Models, at the International symposium on 3D user interfaces. Since the conference has passed, I have added the video to youtube and the paper to my publications page. First, the video, then some discussion after the jump.

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Shameless Plug: Swiftless’ Game Programming Tutorials

Tuesday, January 12th, 2010

Time for another shameless plug. This time it is for Swiftless, a guy who I work with in the Wearable Computer Lab. His website has some pretty awesome tutorials on game programming, OpenGL, Shaders, game related maths and heaps more. Check it out!

Swiftless
http://www.swiftless.com

OpenSceneGraph, Dual Screens & TwinView

Sunday, December 14th, 2008

So some of my work at uni involves programming using OpenSceneGraph. Now, anybody who has used OSG before will know that as powerful as it may be, it is seriously lacking in the documentation department. So, this article describes how to do dual screen graphics on Linux using OpenSceneGraph. First we’ll look at the X Screens approach, which is easier but probably not the best solution. Then we’ll look at a method that works with a single X screen. (more…)