How to make FTGL work on OSX once more, and get text rendering back into your OpenGL applications.
A little while ago I worked on a mixed media theatre production called If There Was A Colour Darker Than Black I’d Wear It. As part of this production I needed to build a system that could send and receive SMS messages from audience members. Today we’re looking at the technical aspects of how to do that using SMS Server Tools.
So, for the last few months I’ve taken a break from the PhD to do some work for a theatre show for The Border Project, Half Real. There’s a lot of technology in the show. In particular, most of the set is projected, and we are using a Microsoft Kinect to track the actors on … Continue reading How OpenNI Nearly Spoiled The Show
UPDATED March 1 2014 for the latest versions of everything! I’ve spent all this morning trying to talk to the Microsoft Kinect using OpenNI. As it turns out, the process is not exceptionally difficult, it’s just there doesn’t seem to be any up to date documentation on getting it all working. So, this post should … Continue reading Kinect on Ubuntu with OpenNI
Hey Everyone So this week I became a member sponsor on www.3dbuzz.com. The first thing I had a look at was their XNA Behaviour Programming videos, which are the first in their set on AI programming. However, not being particularly interested in XNA, I implemented the algorithms presented in the videos for Android. Here’s a … Continue reading Behaviours Demo – Android Programming
So some of my work at uni involves programming using OpenSceneGraph. Now, anybody who has used OSG before will know that as powerful as it may be, it is seriously lacking in the documentation department. So, this article describes how to do dual screen graphics on Linux using OpenSceneGraph. First we’ll look at the X … Continue reading OpenSceneGraph, Dual Screens & TwinView